﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace EpidemicSimulator.states
{
    public class EndState: State
    {
        public override void stateAction(long simTime)
        {
            
        }

        public override void infect(SocialNetworkNode infectingNode, long simTime)
        {
            
        }
    }
}
